use GraphicsWindow::GetHwnd
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@@ -47,7 +47,7 @@ LowLevelWindow_Win32::~LowLevelWindow_Win32()
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int ChooseWindowPixelFormat( RageDisplay::VideoModeParams p, PIXELFORMATDESCRIPTOR *PixelFormat )
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{
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ASSERT( g_hWndMain != NULL );
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ASSERT( GraphicsWindow::GetHwnd() != NULL );
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ASSERT( GraphicsWindow::GetHDC() != NULL );
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ZERO( *PixelFormat );
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@@ -114,7 +114,7 @@ CString LowLevelWindow_Win32::TryVideoMode( RageDisplay::VideoModeParams p, bool
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bool bCanSetPixelFormat = true;
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/* Do we have an old window? */
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if( g_hWndMain == NULL )
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if( GraphicsWindow::GetHwnd() == NULL )
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{
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/* No. Always create and show the window before changing the video mode.
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* Otherwise, some other window may have focus, and changing the video mode will
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@@ -128,7 +128,7 @@ CString LowLevelWindow_Win32::TryVideoMode( RageDisplay::VideoModeParams p, bool
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bCanSetPixelFormat = false;
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}
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ASSERT( g_hWndMain );
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ASSERT( GraphicsWindow::GetHwnd() );
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/* Set the display mode: switch to a fullscreen mode or revert to windowed mode. */
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LOG->Trace("SetScreenMode ...");
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