use GraphicsWindow::GetHwnd
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@@ -5,6 +5,7 @@
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "archutils/Win32/AppInstance.h"
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#include "archutils/Win32/GraphicsWindow.h"
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#include "InputFilter.h"
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#include "PrefsManager.h"
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@@ -350,7 +351,7 @@ void InputHandler_DInput::UpdateBuffered(DIDevice &device, const RageTimer &tm)
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/* XXX: We should check GetConsoleWindow(), to allow input while the console window
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* is focused. */
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if( GetForegroundWindow() != g_hWndMain )
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if( GetForegroundWindow() != GraphicsWindow::GetHwnd() )
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return;
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for(int i = 0; i < (int) numevents; ++i)
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