improve scoping

This commit is contained in:
Glenn Maynard
2005-02-07 06:02:15 +00:00
parent f390d4da75
commit 7cb1b266d3
+4 -1
View File
@@ -696,6 +696,8 @@ void Player::Step( int col, const RageTimer &tm )
if( iIndexOverlappingNote != -1 ) if( iIndexOverlappingNote != -1 )
{ {
// compute the score for this hit // compute the score for this hit
float fNoteOffset;
{
const float fStepBeat = NoteRowToBeat( iIndexOverlappingNote ); const float fStepBeat = NoteRowToBeat( iIndexOverlappingNote );
const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat); const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat);
@@ -710,10 +712,11 @@ void Player::Step( int col, const RageTimer &tm )
const float fMusicSeconds = fCurrentMusicSeconds - fTimeSinceStep * GAMESTATE->m_SongOptions.m_fMusicRate; const float fMusicSeconds = fCurrentMusicSeconds - fTimeSinceStep * GAMESTATE->m_SongOptions.m_fMusicRate;
// The offset from the actual step in seconds: // The offset from the actual step in seconds:
const float fNoteOffset = (fStepSeconds - fMusicSeconds) / GAMESTATE->m_SongOptions.m_fMusicRate; // account for music rate fNoteOffset = (fStepSeconds - fMusicSeconds) / GAMESTATE->m_SongOptions.m_fMusicRate; // account for music rate
// LOG->Trace("step was %.3f ago, music is off by %f: %f vs %f, step was %f off", // LOG->Trace("step was %.3f ago, music is off by %f: %f vs %f, step was %f off",
// fTimeSinceStep, GAMESTATE->m_LastBeatUpdate.Ago()/GAMESTATE->m_SongOptions.m_fMusicRate, // fTimeSinceStep, GAMESTATE->m_LastBeatUpdate.Ago()/GAMESTATE->m_SongOptions.m_fMusicRate,
// fStepSeconds, fMusicSeconds, fNoteOffset ); // fStepSeconds, fMusicSeconds, fNoteOffset );
}
const float fSecondsFromPerfect = fabsf( fNoteOffset ); const float fSecondsFromPerfect = fabsf( fNoteOffset );