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#include "stdafx.h"
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//-----------------------------------------------------------------------------
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// File: RageTexture.cpp
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//
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// Desc:
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//
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// Copyright (c) 2001 Chris Danford. All rights reserved.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Includes
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//-----------------------------------------------------------------------------
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#include "RageTexture.h"
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#include "RageUtil.h"
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//-----------------------------------------------------------------------------
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// RageTexture constructor
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//-----------------------------------------------------------------------------
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RageTexture::RageTexture( LPRageScreen pScreen, CString sFilePath ) :
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m_uImageWidth( 0 ),
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m_uImageHeight( 0 ),
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m_uTextureWidth( 0 ),
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m_uTextureHeight( 0 ),
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m_uFramesWide( 1 ),
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m_uFramesHigh( 1 ),
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m_uFrameWidth( 0 ),
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m_uFrameHeight( 0 )
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{
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// RageLog( "RageTexture::RageTexture()" );
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// save a pointer to the D3D device
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m_pd3dDevice = pScreen->GetDevice();
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assert( m_pd3dDevice != NULL );
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// save the file path
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m_sFilePath = sFilePath;
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m_pd3dTexture = NULL;
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m_iRefCount = 1;
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}
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RageTexture::~RageTexture()
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{
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}
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VOID RageTexture::CreateFrameRects()
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{
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GetFrameDimensionsFromFileName( m_sFilePath, m_uFramesWide, m_uFramesHigh );
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///////////////////////////////////
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// Fill in the m_FrameRects with the bounds of each frame in the animation.
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///////////////////////////////////
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// calculate the width and height of the frames
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m_uFrameWidth = GetImageWidth() / m_uFramesWide;
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m_uFrameHeight= GetImageHeight() / m_uFramesHigh;
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for( UINT j=0; j<m_uFramesHigh; j++ )
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{
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for( UINT i=0; i<m_uFramesWide; i++ )
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{
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RECT rectCurFrame;
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::SetRect( &rectCurFrame, (i+0)*m_uFrameWidth, (j+0)*m_uFrameHeight,
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(i+1)*m_uFrameWidth, (j+1)*m_uFrameHeight );
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m_FrameRects.Add( rectCurFrame ); // the index of this array element will be (i + j*m_uFramesWide)
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// RageLog( "Adding frame#%d: %d %d %d %d", (i + j*m_uFramesWide), rectCurFrame.left, rectCurFrame.top, rectCurFrame.right, rectCurFrame.bottom );
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}
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}
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}
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#include "string.h"
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VOID RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT &uFramesWide, UINT &uFramesHigh ) const
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{
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//////////////////////////////////////////////////
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// Parse m_sFilePath for the frame dimensions
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//
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// The file name must look like "name 4x15.gif". The the space is required.
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//////////////////////////////////////////////////
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CString sDimensionsString = sPath; // we will chop this down to the "4x15" part. Need regular... expressions... choke :-)
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// chop off the extension
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int index_of_last_period = sDimensionsString.ReverseFind( '.' );
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if( index_of_last_period == -1 ) // this file name has no extension, but it the texture was loaded. I doubt this code will ever execute :-)
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{
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uFramesWide = uFramesHigh = 1;
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return;
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}
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sDimensionsString = sDimensionsString.Left(index_of_last_period);
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// chop off everything before the last space
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int index_of_last_space = sDimensionsString.ReverseFind( ' ' );
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if( index_of_last_space == -1 ) // this file name has space, so the dimensions tag cannot be read
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{
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uFramesWide = uFramesHigh = 1;
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return;
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}
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sDimensionsString.Delete( 0, index_of_last_space+1 );
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// now we are left with "4x15"
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int index_of_x = sDimensionsString.Find( 'x' );
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if( index_of_x == -1 ) // this file name doesn't have an x in the last token. So, this probably isn't a dimension tag.
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{
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uFramesWide = uFramesHigh = 1;
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return;
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}
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uFramesWide = (UINT) atoi( sDimensionsString.Left( index_of_x ) );
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// chop off the frames wide part and read in the frames high
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sDimensionsString.Delete( 0, index_of_x+1 );
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uFramesHigh = (UINT) atoi( sDimensionsString );
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if( uFramesWide == 0 ) uFramesWide = 1;
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if( uFramesHigh == 0 ) uFramesHigh = 1;
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}
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