Initial checkin
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#include "stdafx.h"
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//-----------------------------------------------------------------------------
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// File: Background.cpp
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//
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// Desc: Cropped version of the song background displayed in Song Select.
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//
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// Copyright (c) 2001 Chris Danford. All rights reserved.
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//-----------------------------------------------------------------------------
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#include "Background.h"
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#include "RageUtil.h"
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const CString sVisDir = "Visualizations\\";
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void Background::LoadFromSong( Song& song )
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{
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Sprite::LoadFromTexture( song.GetBackgroundPath() );
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Sprite::StretchTo( CRect(0,0,640,480) );
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Sprite::SetColor( D3DXCOLOR(0.7f,0.7f,0.7f,1) );
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CStringArray sVisualizationPaths;
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GetDirListing( sVisDir + "*.*", sVisualizationPaths );
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if( sVisualizationPaths.GetSize() > 0 ) // there is at least one visualization
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{
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int iIndexRandom = rand() % sVisualizationPaths.GetSize();
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m_sprVis.LoadFromTexture( sVisDir + sVisualizationPaths[iIndexRandom] );
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m_sprVis.StretchTo( CRect(0,0,640,480) );
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m_sprVis.SetBlendMode( TRUE );
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//m_sprVis.SetColor( D3DXCOLOR(1,1,1,0.5f) );
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}
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}
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void Background::Update( const FLOAT& fDeltaTime)
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{
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Sprite::Update( fDeltaTime );
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m_sprVis.Update( fDeltaTime );
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}
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void Background::Draw()
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{
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Sprite::Draw();
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m_sprVis.Draw();
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}
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