From 7c90cdca4414e1b9176f10640aee412a800fc910 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 19 Oct 2003 07:47:16 +0000 Subject: [PATCH] fix m_bFlipHeadAndTailWhenReverse --- stepmania/src/NoteDisplay.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/stepmania/src/NoteDisplay.cpp b/stepmania/src/NoteDisplay.cpp index 77dc5ece2b..5c40defcc4 100644 --- a/stepmania/src/NoteDisplay.cpp +++ b/stepmania/src/NoteDisplay.cpp @@ -782,12 +782,14 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float const float fColorScale = 1*fLife + (1-fLife)*cache->m_fHoldNGGrayPercent; + bool bFlipHeadAndTail = bReverse && cache->m_bFlipHeadAndTailWhenReverse; + /* The body and caps should have no overlap, so their order doesn't matter. * Draw the head last, so it appears on top. */ if( !cache->m_bHoldHeadIsAboveWavyParts ) - DrawHoldHead( hn, bActive, cache->m_bFlipHeadAndTailWhenReverse ? fYTail : fYHead, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); + DrawHoldHead( hn, bActive, bFlipHeadAndTail ? fYTail : fYHead, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); if( !cache->m_bHoldTailIsAboveWavyParts ) - DrawHoldTail( hn, bActive, cache->m_bFlipHeadAndTailWhenReverse ? fYHead : fYTail, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); + DrawHoldTail( hn, bActive, bFlipHeadAndTail ? fYHead : fYTail, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); if( bDrawGlowOnly ) DISPLAY->SetTextureModeGlow(); @@ -800,9 +802,9 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float /* These set the texture mode themselves. */ if( cache->m_bHoldTailIsAboveWavyParts ) - DrawHoldTail( hn, bActive, cache->m_bFlipHeadAndTailWhenReverse ? fYHead : fYTail, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); + DrawHoldTail( hn, bActive, bFlipHeadAndTail ? fYHead : fYTail, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); if( cache->m_bHoldHeadIsAboveWavyParts ) - DrawHoldHead( hn, bActive, cache->m_bFlipHeadAndTailWhenReverse ? fYTail : fYHead, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); + DrawHoldHead( hn, bActive, bFlipHeadAndTail ? fYTail : fYHead, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly ); // now, draw the glow pass if( !bDrawGlowOnly )