update mask handling
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@@ -35,10 +35,8 @@ void StreamDisplay::Load(
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m_iNumStrips = iNumStrips;
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m_iNumStrips = iNumStrips;
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m_iNumChambers = iNumChambers;
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m_iNumChambers = iNumChambers;
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m_quadMask.SetDiffuse( RageColor(0,0,0,1) );
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m_quadMask.SetZ( 1 );
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m_quadMask.SetBlendMode( BLEND_NO_EFFECT );
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m_quadMask.SetBlendMode( BLEND_NO_EFFECT );
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m_quadMask.SetUseZBuffer( true );
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m_quadMask.SetZWrite( true );
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RString sGraphicPath;
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RString sGraphicPath;
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RageTextureID ID;
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RageTextureID ID;
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