update mask handling

This commit is contained in:
Glenn Maynard
2007-02-09 04:29:54 +00:00
parent f6fd57cc12
commit 7c5dbab999
+1 -3
View File
@@ -35,10 +35,8 @@ void StreamDisplay::Load(
m_iNumStrips = iNumStrips;
m_iNumChambers = iNumChambers;
m_quadMask.SetDiffuse( RageColor(0,0,0,1) );
m_quadMask.SetZ( 1 );
m_quadMask.SetBlendMode( BLEND_NO_EFFECT );
m_quadMask.SetUseZBuffer( true );
m_quadMask.SetZWrite( true );
RString sGraphicPath;
RageTextureID ID;