better reset on unjoin
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@@ -37,6 +37,7 @@ public:
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GameState();
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~GameState();
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void Reset();
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void ResetPlayer( PlayerNumber pn );
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void ApplyCmdline(); // called by Reset
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void ApplyGameCommand( const RString &sCommand, PlayerNumber pn=PLAYER_INVALID );
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void BeginGame(); // called when first player joins
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