quiet warnings

This commit is contained in:
Glenn Maynard
2003-12-01 01:11:58 +00:00
parent 7114de503d
commit 7c2519da31
+3 -3
View File
@@ -48,7 +48,7 @@ void LightsManager::Update( float fDeltaTime )
case 0: case 0:
{ {
int iSec = (int)(RageTimer::GetTimeSinceStart()*2); int iSec = (int)(RageTimer::GetTimeSinceStart()*2);
float fBeatPercentage = GAMESTATE->m_fSongBeat - (int)GAMESTATE->m_fSongBeat; // float fBeatPercentage = GAMESTATE->m_fSongBeat - (int)GAMESTATE->m_fSongBeat;
bool bOn = (iSec%2)==0; bool bOn = (iSec%2)==0;
for( int i=0; i<8; i++ ) for( int i=0; i<8; i++ )
m_pDriver->SetLight( (Light)i, bOn ); m_pDriver->SetLight( (Light)i, bOn );
@@ -167,12 +167,12 @@ void LightsManager::Update( float fDeltaTime )
{ {
for( int c=0; c<2; c++ ) for( int c=0; c<2; c++ )
{ {
GameController gc = (GameController)c; // GameController gc = (GameController)c;
bool bOn = GAMESTATE->m_bSideIsJoined[c]; bool bOn = GAMESTATE->m_bSideIsJoined[c];
for( int i=0; i<4; i++ ) for( int i=0; i<4; i++ )
{ {
GameButton gb = (GameButton)i; // GameButton gb = (GameButton)i;
Light light = (Light)(LIGHT_GAME_BUTTON1 + c*4+i); Light light = (Light)(LIGHT_GAME_BUTTON1 + c*4+i);
m_pDriver->SetLight( light, bOn ); m_pDriver->SetLight( light, bOn );
} }