big checkin - new noteskin format and XY positioning. I probably broke a lot of things.

This commit is contained in:
Chris Danford
2002-08-13 23:26:46 +00:00
parent 9346564080
commit 7c1bfb3a0d
133 changed files with 4813 additions and 2626 deletions
+27 -17
View File
@@ -16,7 +16,8 @@
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "Banner.h"
#include "SongInfoFrame.h"
#include "FadingBanner.h"
#include "BPMDisplay.h"
#include "MenuElements.h"
#include "GrooveRadar.h"
#include "DifficultyIcon.h"
@@ -31,6 +32,7 @@ public:
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
@@ -53,26 +55,34 @@ protected:
void UpdateOptionsDisplays();
CArray<Notes*, Notes*> m_arrayNotes;
int m_iSelection[NUM_PLAYERS];
int m_iSelection[NUM_PLAYERS];
MenuElements m_Menu;
MenuElements m_Menu;
SongInfoFrame m_SongInfoFrame;
Sprite m_sprDifficultyFrame;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
GrooveRadar m_GrooveRadar;
BitmapText m_textSongOptions;
Sprite m_sprMeterFrame;
FootMeter m_FootMeter[NUM_PLAYERS];
MusicWheel m_MusicWheel;
Sprite m_sprBannerFrame;
FadingBanner m_Banner;
BPMDisplay m_BPMDisplay;
BitmapText m_textStage;
Sprite m_sprCDTitle;
Sprite m_sprDifficultyFrame;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
GrooveRadar m_GrooveRadar;
BitmapText m_textPlayerOptions[NUM_PLAYERS];
BitmapText m_textSongOptions;
Sprite m_sprMeterFrame;
FootMeter m_FootMeter[NUM_PLAYERS];
MusicSortDisplay m_MusicSortDisplay;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
ScoreDisplayNormal m_HighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
bool m_bMadeChoice;
bool m_bGoToOptions;
BitmapText m_textHoldForOptions;
bool m_bMadeChoice;
bool m_bGoToOptions;
BitmapText m_textHoldForOptions;
RageSoundSample m_soundSelect;
RageSoundSample m_soundChangeNotes;
RageSoundSample m_soundLocked;
RageSoundSample m_soundSelect;
RageSoundSample m_soundChangeNotes;
RageSoundSample m_soundLocked;
};