big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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@@ -1,16 +1,16 @@
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/*
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-----------------------------------------------------------------------------
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File: ScreenEditMenu.h
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Class: ScreenEditMenu
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Desc: The main title screen and menu.
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "ColorNote.h"
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#include "BitmapText.h"
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#include "TransitionFade.h"
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#include "RandomSample.h"
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@@ -43,7 +43,7 @@ private:
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CString GetSelectedGroup() { return m_sGroups[m_iSelectedGroup]; };
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Song* GetSelectedSong() { return m_pSongs[m_iSelectedSong]; };
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NotesType GetSelectedNotesType() { return m_CurNotesType; };
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NotesType GetSelectedNotesType() { return m_NotesTypes[m_iSelectedNotesType]; };
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Notes* GetSelectedNotes() { return m_pNotess[m_iSelectedNotes]; };
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void MenuUp( const PlayerNumber p );
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@@ -70,7 +70,8 @@ private:
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Sprite m_sprArrowLeft;
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Sprite m_sprArrowRight;
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NotesType m_CurNotesType; // index into enum GameMode
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CArray<NotesType, NotesType> m_NotesTypes;
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int m_iSelectedNotesType; // index into m_NotesTypes
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BitmapText m_textNotesType;
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CArray<Notes*, Notes*> m_pNotess;
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