big checkin - new noteskin format and XY positioning. I probably broke a lot of things.

This commit is contained in:
Chris Danford
2002-08-13 23:26:46 +00:00
parent 9346564080
commit 7c1bfb3a0d
133 changed files with 4813 additions and 2626 deletions
+6 -5
View File
@@ -1,16 +1,16 @@
/*
-----------------------------------------------------------------------------
File: ScreenEditMenu.h
Class: ScreenEditMenu
Desc: The main title screen and menu.
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "ColorNote.h"
#include "BitmapText.h"
#include "TransitionFade.h"
#include "RandomSample.h"
@@ -43,7 +43,7 @@ private:
CString GetSelectedGroup() { return m_sGroups[m_iSelectedGroup]; };
Song* GetSelectedSong() { return m_pSongs[m_iSelectedSong]; };
NotesType GetSelectedNotesType() { return m_CurNotesType; };
NotesType GetSelectedNotesType() { return m_NotesTypes[m_iSelectedNotesType]; };
Notes* GetSelectedNotes() { return m_pNotess[m_iSelectedNotes]; };
void MenuUp( const PlayerNumber p );
@@ -70,7 +70,8 @@ private:
Sprite m_sprArrowLeft;
Sprite m_sprArrowRight;
NotesType m_CurNotesType; // index into enum GameMode
CArray<NotesType, NotesType> m_NotesTypes;
int m_iSelectedNotesType; // index into m_NotesTypes
BitmapText m_textNotesType;
CArray<Notes*, Notes*> m_pNotess;