big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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@@ -1,11 +1,12 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenEditMenu.h
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Class: ScreenEditMenu
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Desc: The main title screen and menu.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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@@ -32,6 +33,9 @@ const float GROUP_Y = CENTER_Y - 160;
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const float SONG_BANNER_X = CENTER_X;
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const float SONG_BANNER_Y = CENTER_Y - 80;
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const float SONG_BANNER_WIDTH = 286;
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const float SONG_BANNER_HEIGHT = 92;
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const float ARROWS_X[2] = { SONG_BANNER_X - 200, SONG_BANNER_X + 200 };
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const float ARROWS_Y[2] = { SONG_BANNER_Y, SONG_BANNER_Y };
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@@ -63,38 +67,40 @@ ScreenEditMenu::ScreenEditMenu()
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m_SelectedRow = ROW_GROUP;
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SONGMAN->GetGroupNames( m_sGroups );
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GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, m_NotesTypes );
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m_iSelectedGroup = 0;
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m_iSelectedSong = 0;
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m_CurNotesType = NOTES_TYPE_DANCE_SINGLE;
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m_iSelectedNotesType = 0;
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m_iSelectedNotes = 0;
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m_textGroup.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textGroup.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textGroup.SetXY( GROUP_X, GROUP_Y );
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m_textGroup.SetDiffuseColor( D3DXCOLOR(0.7f,0.7f,0.7f,1) );
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this->AddSubActor( &m_textGroup );
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m_Banner.SetXY( SONG_BANNER_X, SONG_BANNER_Y );
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m_Banner.SetCroppedSize( SONG_BANNER_WIDTH, SONG_BANNER_HEIGHT );
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this->AddSubActor( &m_Banner );
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m_TextBanner.SetXY( SONG_TEXT_BANNER_X, SONG_TEXT_BANNER_Y );
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this->AddSubActor( &m_TextBanner );
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m_sprArrowLeft.Load( THEME->GetPathTo(GRAPHIC_ARROWS_LEFT) );
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m_sprArrowLeft.Load( THEME->GetPathTo("Graphics","edit menu left") );
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m_sprArrowLeft.SetXY( ARROWS_X[0], ARROWS_Y[0] );
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m_sprArrowLeft.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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this->AddSubActor( &m_sprArrowLeft );
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m_sprArrowRight.Load( THEME->GetPathTo(GRAPHIC_ARROWS_RIGHT) );
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m_sprArrowRight.Load( THEME->GetPathTo("Graphics","edit menu right") );
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m_sprArrowRight.SetXY( ARROWS_X[1], ARROWS_Y[1] );
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m_sprArrowRight.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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this->AddSubActor( &m_sprArrowRight );
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m_textNotesType.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textNotesType.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textNotesType.SetXY( GAME_STYLE_X, GAME_STYLE_Y );
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m_textNotesType.SetDiffuseColor( D3DXCOLOR(0.7f,0.7f,0.7f,1) );
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this->AddSubActor( &m_textNotesType );
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m_textNotes.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textNotes.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textNotes.SetXY( STEPS_X, STEPS_Y );
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m_textNotes.SetDiffuseColor( D3DXCOLOR(0.7f,0.7f,0.7f,1) );
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this->AddSubActor( &m_textNotes );
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@@ -104,15 +110,15 @@ ScreenEditMenu::ScreenEditMenu()
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OnGroupChange();
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m_textExplanation.Load( THEME->GetPathTo(FONT_NORMAL) );
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m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
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m_textExplanation.SetText( EXPLANATION_TEXT );
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m_textExplanation.SetZoom( 0.7f );
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this->AddSubActor( &m_textExplanation );
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m_Menu.Load(
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THEME->GetPathTo(GRAPHIC_EDIT_BACKGROUND),
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THEME->GetPathTo(GRAPHIC_EDIT_TOP_EDGE),
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THEME->GetPathTo("Graphics","edit background"),
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THEME->GetPathTo("Graphics","edit top edge"),
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ssprintf("%c %c change line %c %c change value START to continue", char(3), char(4), char(1), char(2) ),
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false, false, 40
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);
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@@ -123,10 +129,10 @@ ScreenEditMenu::ScreenEditMenu()
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this->AddSubActor( &m_Fade);
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m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
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m_soundChangeMusic.Load( THEME->GetPathTo("Sounds","select music change music") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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MUSIC->Load( THEME->GetPathTo(SOUND_MENU_MUSIC) );
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MUSIC->Load( THEME->GetPathTo("Sounds","edit menu music") );
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MUSIC->Play( true );
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@@ -175,7 +181,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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NotesType nt = GetSelectedNotesType();
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Style style = GAMEMAN->GetStyleThatPlaysNotesType( nt );
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GAMESTATE->m_CurStyle = style;
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GAMESTATE->m_CurGame = StyleToGame(style);
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GAMESTATE->m_CurGame = GAMEMAN->GetStyleDefForStyle(style)->m_Game;
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SCREENMAN->SetNewScreen( new ScreenEdit );
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break;
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@@ -231,7 +237,7 @@ void ScreenEditMenu::OnSongChange()
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void ScreenEditMenu::OnNotesTypeChange()
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{
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m_CurNotesType = (NotesType)clamp( m_CurNotesType, 0, NUM_NOTES_TYPES );
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m_iSelectedNotesType = clamp( m_iSelectedNotesType, 0, m_NotesTypes.GetSize()-1 );
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m_textNotesType.SetText( NotesTypeToString( GetSelectedNotesType() ) );
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@@ -252,7 +258,7 @@ void ScreenEditMenu::OnStepsChange()
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if( GetSelectedNotes() == NULL )
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m_textNotes.SetText( "(NEW)" );
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else
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m_textNotes.SetText( GetSelectedNotes()->m_sDescription );
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m_textNotes.SetText( GetSelectedNotes()->m_sDescription!="" ? GetSelectedNotes()->m_sDescription : "[no name]" );
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}
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@@ -293,9 +299,9 @@ void ScreenEditMenu::MenuLeft( const PlayerNumber p )
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OnSongChange();
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break;
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case ROW_NOTES_TYPE:
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if( m_CurNotesType == 0 ) // can't go left any further
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if( m_iSelectedNotesType == 0 ) // can't go left any further
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return;
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m_CurNotesType = NotesType( m_CurNotesType-1 );
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m_iSelectedNotesType--;
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OnNotesTypeChange();
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break;
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case ROW_STEPS:
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@@ -326,9 +332,9 @@ void ScreenEditMenu::MenuRight( const PlayerNumber p )
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OnSongChange();
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break;
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case ROW_NOTES_TYPE:
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if( m_CurNotesType == NUM_NOTES_TYPES-1 ) // can't go right any further
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if( m_iSelectedNotesType == m_NotesTypes.GetSize()-1 ) // can't go right any further
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return;
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m_CurNotesType = NotesType( m_CurNotesType+1 );
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m_iSelectedNotesType++;
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OnNotesTypeChange();
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break;
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case ROW_STEPS:
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