big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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@@ -22,7 +22,7 @@ const float JUDGEMENT_DISPLAY_TIME = 0.8f;
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Judgement::Judgement()
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{
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m_fDisplayCountdown = 0;
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m_sprJudgement.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_JUDGEMENT) );
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m_sprJudgement.Load( THEME->GetPathTo("Graphics","gameplay judgement") );
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m_sprJudgement.StopAnimating();
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m_sprJudgement.TurnShadowOn();
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this->AddSubActor( &m_sprJudgement );
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@@ -60,6 +60,8 @@ void Judgement::SetJudgement( TapNoteScore score )
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default: ASSERT( false );
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}
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// Chris: Resize the graphic file itself if you want the size different for Ez2.
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/*
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if ( GAMESTATE->m_CurGame == GAME_EZ2 ) // Resize Judgement graphics for Ez2.
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{
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m_sprJudgement.SetHeight( 22.0f * 2.1f );
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@@ -70,6 +72,7 @@ void Judgement::SetJudgement( TapNoteScore score )
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m_sprJudgement.SetWidth( 143.0f * 2.8f );
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}
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}
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*/
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m_fDisplayCountdown = JUDGEMENT_DISPLAY_TIME;
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