big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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@@ -1,11 +1,12 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: HoldJudgement.h
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Class: HoldJudgement
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Desc: A graphic displayed in the HoldJudgement during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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@@ -15,13 +16,13 @@
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#include "PrefsManager.h"
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const float JUDGEMENT_DISPLAY_TIME = 0.6f;
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#define JUDGEMENT_DISPLAY_TIME THEME->GetMetricF("HoldJudgement","DisplayTime")
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HoldJudgement::HoldJudgement()
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{
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m_fDisplayCountdown = 0;
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m_sprJudgement.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_JUDGEMENT) );
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m_sprJudgement.Load( THEME->GetPathTo("Graphics","gameplay hold judgement") );
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m_sprJudgement.StopAnimating();
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m_sprJudgement.TurnShadowOn();
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this->AddSubActor( &m_sprJudgement );
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@@ -51,8 +52,8 @@ void HoldJudgement::SetHoldJudgement( HoldNoteScore hns )
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switch( hns )
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{
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case HNS_NONE: m_sprJudgement.SetState( 0 ); break;
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case HNS_OK: m_sprJudgement.SetState( 7 ); break;
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case HNS_NG: m_sprJudgement.SetState( 8 ); break;
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case HNS_OK: m_sprJudgement.SetState( 0 ); break;
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case HNS_NG: m_sprJudgement.SetState( 1 ); break;
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default: ASSERT( false );
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}
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