big checkin - new noteskin format and XY positioning. I probably broke a lot of things.

This commit is contained in:
Chris Danford
2002-08-13 23:26:46 +00:00
parent 9346564080
commit 7c1bfb3a0d
133 changed files with 4813 additions and 2626 deletions
+14 -3
View File
@@ -36,7 +36,9 @@ void GameState::Reset()
int p;
m_CurStyle = STYLE_NONE;
m_MasterPlayerNumber = PLAYER_INVALID;
m_bPlayersCanJoin = false;
for( int i=0; i<2; i++ )
m_bIsJoined[i] = false;
m_sPreferredGroup = "";
for( p=0; p<NUM_PLAYERS; p++ )
m_PreferredDifficultyClass[p] = CLASS_INVALID;
@@ -264,8 +266,17 @@ bool GameState::IsPlayerEnabled( PlayerNumber pn )
if( m_CurStyle == STYLE_NONE ) // if no style set (we're in TitleMenu, ConfigInstruments or something)
return true; // allow input from both sides
return ( pn == m_MasterPlayerNumber ) ||
( GetCurrentStyleDef()->m_StyleType == StyleDef::TWO_PLAYERS_USE_TWO_SIDES );
switch( GetCurrentStyleDef()->m_StyleType )
{
case StyleDef::TWO_PLAYERS_TWO_CREDITS:
return true;
case StyleDef::ONE_PLAYER_ONE_CREDIT:
case StyleDef::ONE_PLAYER_TWO_CREDITS:
return m_bIsJoined[pn];
default:
ASSERT(0);
return false;
}
}
float GameState::GetElapsedSeconds()