big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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@@ -12,6 +12,8 @@
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*/
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#include "GameDef.h"
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#include "StyleDef.h"
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#include "Style.h"
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#include "Game.h"
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class GameManager
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@@ -24,8 +26,11 @@ public:
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Style GetStyleThatPlaysNotesType( NotesType nt );
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void GetGameNames( CStringArray &AddTo );
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bool DoesGameExist( CString sGameName );
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void GetStylesForGame( Game game, CArray<Style,Style>& aStylesAddTo );
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void GetNotesTypesForGame( Game game, CArray<NotesType,NotesType>& aNotesTypeAddTo );
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// void GetGameNames( CStringArray &AddTo );
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// bool DoesGameExist( CString sGameName );
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void GetNoteSkinNames( CStringArray &AddTo ); // looks up current Game in GAMESTATE
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bool DoesNoteSkinExist( CString sSkinName ); // looks up current Game in GAMESTATE
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@@ -36,7 +41,10 @@ public:
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void GetTapTweenColors( const int col, CArray<D3DXCOLOR,D3DXCOLOR> &aTapTweenColorsAddTo ); // looks in GAMESTATE for the current Style
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void GetHoldTweenColors( const int col, CArray<D3DXCOLOR,D3DXCOLOR> &aHoldTweenColorsAddTo ); // looks in GAMESTATE for the current Style
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void GetEnabledGames( CArray<Game,Game>& aGamesOut );
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protected:
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void GetNoteSkinNames( Game game, CStringArray &AddTo );
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CString m_sCurNoteSkin;
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