big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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@@ -20,8 +20,8 @@
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const int MAX_STYLES_PER_GAME = 10;
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enum SkinElement {
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GRAPHIC_NOTE_COLOR_PART,
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GRAPHIC_NOTE_GRAY_PART,
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GRAPHIC_TAP_PARTS,
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GRAPHIC_HOLD_PARTS,
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GRAPHIC_RECEPTOR,
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GRAPHIC_TAP_EXPLOSION_BRIGHT,
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GRAPHIC_TAP_EXPLOSION_DIM,
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@@ -60,7 +60,7 @@ public:
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int m_iNumControllers;
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int m_iButtonsPerController;
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char m_szButtonNames[MAX_GAME_BUTTONS][60]; // The name used by the button graphics system. e.g. "left", "right", "middle C", "snare"
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char m_szButtonDescriptions[MAX_GAME_BUTTONS][60]; // just a longer name shown in the mapping screen
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char m_szSecondaryFunction[MAX_GAME_BUTTONS][60]; // displayed on the mapping screen
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GameButton m_DedicatedMenuButton[NUM_MENU_BUTTONS];
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GameButton m_SecondaryMenuButton[NUM_MENU_BUTTONS];
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int m_iDefaultKeyboardKey[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]; // default keyboard keys only have an effect the current game is this game
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