big checkin - new noteskin format and XY positioning. I probably broke a lot of things.

This commit is contained in:
Chris Danford
2002-08-13 23:26:46 +00:00
parent 9346564080
commit 7c1bfb3a0d
133 changed files with 4813 additions and 2626 deletions
+3 -3
View File
@@ -20,8 +20,8 @@
const int MAX_STYLES_PER_GAME = 10;
enum SkinElement {
GRAPHIC_NOTE_COLOR_PART,
GRAPHIC_NOTE_GRAY_PART,
GRAPHIC_TAP_PARTS,
GRAPHIC_HOLD_PARTS,
GRAPHIC_RECEPTOR,
GRAPHIC_TAP_EXPLOSION_BRIGHT,
GRAPHIC_TAP_EXPLOSION_DIM,
@@ -60,7 +60,7 @@ public:
int m_iNumControllers;
int m_iButtonsPerController;
char m_szButtonNames[MAX_GAME_BUTTONS][60]; // The name used by the button graphics system. e.g. "left", "right", "middle C", "snare"
char m_szButtonDescriptions[MAX_GAME_BUTTONS][60]; // just a longer name shown in the mapping screen
char m_szSecondaryFunction[MAX_GAME_BUTTONS][60]; // displayed on the mapping screen
GameButton m_DedicatedMenuButton[NUM_MENU_BUTTONS];
GameButton m_SecondaryMenuButton[NUM_MENU_BUTTONS];
int m_iDefaultKeyboardKey[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]; // default keyboard keys only have an effect the current game is this game