big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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@@ -59,10 +59,10 @@ Background::Background()
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m_sprDanger.SetZoom( 2 );
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m_sprDanger.SetEffectWagging();
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m_sprDanger.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_DANGER_TEXT) );
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m_sprDanger.Load( THEME->GetPathTo("Graphics","gameplay danger text") );
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m_sprDanger.SetXY( CENTER_X, CENTER_Y );
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m_sprDangerBackground.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_DANGER_BACKGROUND) );
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m_sprDangerBackground.Load( THEME->GetPathTo("Graphics","gameplay danger background") );
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m_sprDangerBackground.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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m_quadBGBrightness.StretchTo( CRect(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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@@ -100,7 +100,7 @@ bool Background::LoadFromSong( Song* pSong, bool bDisableVisualizations )
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else
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m_BackgroundMode = MODE_ANIMATIONS;
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m_sprSongBackground.Load( pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathTo(GRAPHIC_FALLBACK_BACKGROUND), true, 4, 0, true );
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m_sprSongBackground.Load( pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathTo("Graphics","fallback background"), true, 4, 0, true );
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m_sprSongBackground.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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@@ -112,7 +112,7 @@ bool Background::LoadFromSong( Song* pSong, bool bDisableVisualizations )
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case MODE_MOVIE_BG:
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m_sprMovieBackground.Load( pSong->GetMovieBackgroundPath() );
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m_sprMovieBackground.StretchTo( CRect(SCREEN_LEFT+10,SCREEN_TOP+16,SCREEN_RIGHT-10,SCREEN_BOTTOM-16) );
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m_sprMovieBackground.SetZoomY( m_sprMovieBackground.GetZoomY()*-1 );
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m_sprMovieBackground.SetZoomY( m_sprMovieBackground.GetZoomY() );
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m_sprMovieBackground.StopAnimating( );
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break;
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case MODE_MOVIE_VIS:
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