use FOREACH_ShownCourseDifficulty
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@@ -112,9 +112,8 @@ void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
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Course* pCourse = GAMESTATE->m_pCurCourse;
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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for( int d=0; d<NUM_COURSE_DIFFICULTIES; d++ )
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FOREACH_ShownCourseDifficulty(cd)
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{
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CourseDifficulty cd = (CourseDifficulty)d;
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if( !pCourse->HasCourseDifficulty(st,cd) )
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continue; // skip
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