IsLong, IsMarathon, bindings
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@@ -1213,6 +1213,15 @@ float Song::GetStepsSeconds() const
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return GetElapsedTimeFromBeat( m_fLastBeat ) - GetElapsedTimeFromBeat( m_fFirstBeat );
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return GetElapsedTimeFromBeat( m_fLastBeat ) - GetElapsedTimeFromBeat( m_fFirstBeat );
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}
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}
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bool Song::IsLong() const
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{
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return !IsMarathon() && m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds;
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}
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bool Song::IsMarathon() const
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{
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return m_fMusicLengthSeconds >= PREFSMAN->m_fMarathonVerSongSeconds;
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}
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// lua start
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// lua start
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#include "LuaBinding.h"
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#include "LuaBinding.h"
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@@ -1247,6 +1256,9 @@ public:
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static int GetBackgroundPath( T* p, lua_State *L ) { if( !p->HasBackground() ) lua_pushnil(L); else lua_pushstring(L, p->GetBackgroundPath()); return 1; }
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static int GetBackgroundPath( T* p, lua_State *L ) { if( !p->HasBackground() ) lua_pushnil(L); else lua_pushstring(L, p->GetBackgroundPath()); return 1; }
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static int IsTutorial( T* p, lua_State *L ) { lua_pushboolean(L, p->IsTutorial()); return 1; }
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static int IsTutorial( T* p, lua_State *L ) { lua_pushboolean(L, p->IsTutorial()); return 1; }
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static int GetGroupName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sGroupName); return 1; }
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static int GetGroupName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sGroupName); return 1; }
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static int MusicLengthSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fMusicLengthSeconds); return 1; }
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static int IsLong( T* p, lua_State *L ) { lua_pushboolean(L, p->IsLong()); return 1; }
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static int IsMarathon( T* p, lua_State *L ) { lua_pushboolean(L, p->IsMarathon()); return 1; }
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static void Register(lua_State *L)
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static void Register(lua_State *L)
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{
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{
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@@ -1264,6 +1276,9 @@ public:
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ADD_METHOD( GetBackgroundPath );
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ADD_METHOD( GetBackgroundPath );
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ADD_METHOD( IsTutorial );
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ADD_METHOD( IsTutorial );
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ADD_METHOD( GetGroupName );
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ADD_METHOD( GetGroupName );
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ADD_METHOD( MusicLengthSeconds );
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ADD_METHOD( IsLong );
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ADD_METHOD( IsMarathon );
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Luna<T>::Register( L );
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Luna<T>::Register( L );
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}
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}
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@@ -178,6 +178,8 @@ public:
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float GetElapsedTimeFromBeat( float fBeat ) const { return m_Timing.GetElapsedTimeFromBeat( fBeat ); }
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float GetElapsedTimeFromBeat( float fBeat ) const { return m_Timing.GetElapsedTimeFromBeat( fBeat ); }
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bool HasSignificantBpmChangesOrStops() const;
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bool HasSignificantBpmChangesOrStops() const;
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float GetStepsSeconds() const;
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float GetStepsSeconds() const;
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bool IsLong() const;
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bool IsMarathon() const;
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bool SongCompleteForStyle( const Style *st ) const;
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bool SongCompleteForStyle( const Style *st ) const;
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bool HasStepsType( StepsType st ) const;
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bool HasStepsType( StepsType st ) const;
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