Cleanup PercentDisplay, ScreenNameEntryTraditional
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@@ -376,12 +376,9 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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SET_ON( m_FeatDisplay[p][i].m_Difficulty );
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this->AddChild( &m_FeatDisplay[p][i].m_Difficulty );
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m_FeatDisplay[p][i].m_textScore.SetName( "ScreenNameEntryTraditional Percent" );
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m_FeatDisplay[p][i].m_textScore.Load( (PlayerNumber)p, &ss );
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m_FeatDisplay[p][i].m_textScore.SetName( ssprintf("ScoreP%i",p+1) );
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m_FeatDisplay[p][i].m_textScore.LoadFromNumbers( THEME->GetPathToN("ScreenNameEntryTraditional score") );
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if( PREFSMAN->m_bPercentageScoring )
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m_FeatDisplay[p][i].m_textScore.SetText( ssprintf("%.2f%%", fPercentDP*100) );
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else
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m_FeatDisplay[p][i].m_textScore.SetText( ssprintf("%i", iScore) );
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SET_ON( m_FeatDisplay[p][i].m_textScore );
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this->AddChild( &m_FeatDisplay[p][i].m_textScore );
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