Cleanup PercentDisplay, ScreenNameEntryTraditional

This commit is contained in:
Chris Danford
2004-03-24 01:11:16 +00:00
parent 74fc3d8ff4
commit 7bc830888b
7 changed files with 23 additions and 20 deletions
+2 -5
View File
@@ -376,12 +376,9 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
SET_ON( m_FeatDisplay[p][i].m_Difficulty );
this->AddChild( &m_FeatDisplay[p][i].m_Difficulty );
m_FeatDisplay[p][i].m_textScore.SetName( "ScreenNameEntryTraditional Percent" );
m_FeatDisplay[p][i].m_textScore.Load( (PlayerNumber)p, &ss );
m_FeatDisplay[p][i].m_textScore.SetName( ssprintf("ScoreP%i",p+1) );
m_FeatDisplay[p][i].m_textScore.LoadFromNumbers( THEME->GetPathToN("ScreenNameEntryTraditional score") );
if( PREFSMAN->m_bPercentageScoring )
m_FeatDisplay[p][i].m_textScore.SetText( ssprintf("%.2f%%", fPercentDP*100) );
else
m_FeatDisplay[p][i].m_textScore.SetText( ssprintf("%i", iScore) );
SET_ON( m_FeatDisplay[p][i].m_textScore );
this->AddChild( &m_FeatDisplay[p][i].m_textScore );