Default to 16bpp for fonts, unless the 32bpp hint is used.
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@@ -39,8 +39,7 @@ void FontPage::Load( FontPageSettings cfg )
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// load texture
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// load texture
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RageTextureID ID(m_sTexturePath);
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RageTextureID ID(m_sTexturePath);
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// Don't stretch because it causes funky pixel/texel alignment.
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ID.iColorDepth = 16;
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// ID.bStretch = true;
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m_pTexture = TEXTUREMAN->LoadTexture( ID );
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m_pTexture = TEXTUREMAN->LoadTexture( ID );
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ASSERT( m_pTexture != NULL );
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ASSERT( m_pTexture != NULL );
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