As far as I can tell, StyleI.player is always the

same as MenuI.player if the style is set.  Phase
it out.
This commit is contained in:
Glenn Maynard
2006-09-12 23:29:08 +00:00
parent 8a6f490c80
commit 7bab74efab
5 changed files with 11 additions and 11 deletions
+5 -5
View File
@@ -346,16 +346,16 @@ void ScreenNameEntry::Input( const InputEventPlus &input )
if( input.type != IET_FIRST_PRESS )
return; // ignore
if( input.StyleI.IsValid() && m_bStillEnteringName[input.StyleI.player])
if( input.StyleI.IsValid() && m_bStillEnteringName[input.MenuI.player])
{
int iStringIndex = m_ColToStringIndex[input.StyleI.player][input.StyleI.col];
int iStringIndex = m_ColToStringIndex[input.MenuI.player][input.StyleI.col];
if( iStringIndex != -1 )
{
m_ReceptorArrowRow[input.StyleI.player].Step( input.StyleI.col, TNS_W1 );
m_ReceptorArrowRow[input.MenuI.player].Step( input.StyleI.col, TNS_W1 );
m_soundStep.Play();
char c = NAME_CHARS[GetClosestCharIndex(m_fFakeBeat)];
m_textSelectedChars[input.StyleI.player][input.StyleI.col].SetText( ssprintf("%c",c) );
m_sSelectedName[input.StyleI.player][iStringIndex] = c;
m_textSelectedChars[input.MenuI.player][input.StyleI.col].SetText( ssprintf("%c",c) );
m_sSelectedName[input.MenuI.player][iStringIndex] = c;
}
}