As far as I can tell, StyleI.player is always the
same as MenuI.player if the style is set. Phase it out.
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@@ -65,8 +65,8 @@ void ScreenGameplaySyncMachine::Input( const InputEventPlus &input )
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_input.GameI.controller = GAME_CONTROLLER_1;
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if( _input.MenuI.player != PLAYER_INVALID )
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_input.MenuI.player = PLAYER_1;
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if( _input.StyleI.player != PLAYER_INVALID )
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_input.StyleI.player = PLAYER_1;
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if( _input.MenuI.player != PLAYER_INVALID )
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_input.MenuI.player = PLAYER_1;
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ScreenGameplay::Input( _input );
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}
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