As far as I can tell, StyleI.player is always the

same as MenuI.player if the style is set.  Phase
it out.
This commit is contained in:
Glenn Maynard
2006-09-12 23:29:08 +00:00
parent 8a6f490c80
commit 7bab74efab
5 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -2162,7 +2162,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
//
if( input.type==IET_FIRST_PRESS &&
input.StyleI.IsValid() &&
GAMESTATE->IsHumanPlayer( input.StyleI.player ) )
GAMESTATE->IsHumanPlayer( input.MenuI.player ) )
{
AbortGiveUp( true );