As far as I can tell, StyleI.player is always the
same as MenuI.player if the style is set. Phase it out.
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@@ -2162,7 +2162,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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//
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if( input.type==IET_FIRST_PRESS &&
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input.StyleI.IsValid() &&
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GAMESTATE->IsHumanPlayer( input.StyleI.player ) )
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GAMESTATE->IsHumanPlayer( input.MenuI.player ) )
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{
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AbortGiveUp( true );
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