Statically link MSVC runtime
This commit is contained in:
+1
-1
@@ -12,7 +12,7 @@ At first, you have to install CMake.
|
||||
All OSes
|
||||
===
|
||||
|
||||
The common way of installing CMake is to go to [CMake's download page](http://www.cmake.org/download/). At this time of writing, the latest version is 3.22.3. The minimum version supported at this time is 3.12.
|
||||
The common way of installing CMake is to go to [CMake's download page](http://www.cmake.org/download/). At this time of writing, the latest version is 3.23.2. The minimum version supported at this time is 3.20.
|
||||
|
||||
If this approach is used, consider using the binary distributions. Most should also provide a friendly GUI interface.
|
||||
|
||||
|
||||
@@ -66,35 +66,3 @@ macro(check_compile_features
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Borrowed from http://stackoverflow.com/q/10113017
|
||||
macro(configure_msvc_runtime)
|
||||
if(MSVC)
|
||||
# Get the compiler options generally used.
|
||||
list(APPEND COMPILER_VARIABLES
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
CMAKE_C_FLAGS_MINSIZEREL
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_RELWITHDEBINFO
|
||||
CMAKE_CXX_FLAGS_DEBUG
|
||||
CMAKE_CXX_FLAGS_MINSIZEREL
|
||||
CMAKE_CXX_FLAGS_RELEASE
|
||||
CMAKE_CXX_FLAGS_RELWITHDEBINFO)
|
||||
if(WITH_STATIC_LINKING)
|
||||
set(TO_REPLACE "/MD")
|
||||
set(REPLACE_WITH "/MT")
|
||||
else()
|
||||
set(TO_REPLACE "/MT")
|
||||
set(REPLACE_WITH "/MD")
|
||||
endif()
|
||||
foreach(COMPILER_VARIABLE ${COMPILER_VARIABLES})
|
||||
if(${COMPILER_VARIABLE} MATCHES "${TO_REPLACE}")
|
||||
string(REGEX
|
||||
REPLACE "${TO_REPLACE}"
|
||||
"${REPLACE_WITH}"
|
||||
${COMPILER_VARIABLE}
|
||||
"${${COMPILER_VARIABLE}}")
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
@@ -41,8 +41,6 @@ else()
|
||||
WITH_TEXTURE_GENERATOR
|
||||
"Build with the Texture Font Generator. Ensure the MFC library is installed."
|
||||
OFF)
|
||||
# Turn this option off to use dynamic linking instead of static linking.
|
||||
option(WITH_STATIC_LINKING "Build StepMania with static linking." ON)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
|
||||
project(StepMania)
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ ITGmania is a fork of [StepMania 5.1](https://github.com/stepmania/stepmania/tre
|
||||
|
||||
For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:
|
||||
|
||||
* Windows users are expected to have installed the [Microsoft Visual C++ x86 Redistributable for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145) prior to running the game. For those on a 64-bit operating system, grab the x64 redistributable as well. Windows 7 is the minimum supported version.
|
||||
* Windows 7 is the minimum supported version.
|
||||
* macOS users need to have macOS 11 (Big Sur) or higher to run ITGmania.
|
||||
* Linux users should receive all they need from the package manager of their choice.
|
||||
|
||||
|
||||
+2
-2
@@ -49,8 +49,8 @@ include("${SM_CMAKE_DIR}/SMDefs.cmake")
|
||||
# Put the predefined targets in separate groups.
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
# Set up the linker flags for MSVC builds.
|
||||
configure_msvc_runtime()
|
||||
# Select static MSVC runtime instead of DLL
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
|
||||
# Checks the standard include directories for c-style headers. We may use C++ in
|
||||
# this project, but the check works better with plain C headers.
|
||||
|
||||
Vendored
+1
-1
@@ -1,7 +1,7 @@
|
||||
set(OGG_SRC "ogg/src/bitwise.c"
|
||||
"ogg/src/framing.c")
|
||||
|
||||
set(OGG_HPP "ogg/include/ogg/config_types.h"
|
||||
set(OGG_HPP "ogg/ogg/config_types.h"
|
||||
"ogg/include/ogg/ogg.h"
|
||||
"ogg/include/ogg/os_types.h")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user