update underlines in AfterImportOptions
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@@ -431,6 +431,9 @@ void OptionRow::AfterImportOptions()
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m_Underline[p][c]->SetHidden( true );
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}
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FOREACH_HumanPlayer( p )
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PositionUnderlines( p );
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// Make all selections the same if bOneChoiceForAllPlayers
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// Hack: we only import active players, so if only player 2 is imported,
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// we need to copy p2 to p1, not p1 to p2.
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