GameInputToMenuButton
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@@ -195,8 +195,8 @@ void ScreenNameEntry::Init()
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/* Find out if this column is associated with the START menu button. */
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/* Find out if this column is associated with the START menu button. */
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GameInput gi = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iCol, p );
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GameInput gi = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iCol, p );
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MenuInput m=GAMESTATE->GetCurrentGame()->GameInputToMenuInput(gi);
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MenuButton mb = GAMESTATE->GetCurrentGame()->GameInputToMenuButton( gi );
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if(m.button == MENU_BUTTON_START)
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if( mb == MENU_BUTTON_START )
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continue;
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continue;
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m_ColToStringIndex[p][iCol] = CurrentStringIndex++;
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m_ColToStringIndex[p][iCol] = CurrentStringIndex++;
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