"aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/
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@@ -74,7 +74,7 @@ PrefsManager::PrefsManager() :
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m_iMovieColorDepth ( Options, "MovieColorDepth", 16 ),
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m_iMovieColorDepth ( Options, "MovieColorDepth", 16 ),
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m_iMaxTextureResolution ( Options, "MaxTextureResolution", 2048 ),
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m_iMaxTextureResolution ( Options, "MaxTextureResolution", 2048 ),
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m_iRefreshRate ( Options, "RefreshRate", REFRESH_DEFAULT ),
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m_iRefreshRate ( Options, "RefreshRate", REFRESH_DEFAULT ),
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m_fAspectRatio ( Options, "AspectRatio", 4/3.0f ),
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m_fDisplayAspectRatio ( Options, "DisplayAspectRatio", 4/3.0f ),
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m_bShowStats ( Options, "ShowStats",
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m_bShowStats ( Options, "ShowStats",
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#ifdef DEBUG
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#ifdef DEBUG
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true
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true
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@@ -27,7 +27,7 @@ public:
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Preference<int> m_iMovieColorDepth;
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Preference<int> m_iMovieColorDepth;
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Preference<int> m_iMaxTextureResolution;
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Preference<int> m_iMaxTextureResolution;
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Preference<int> m_iRefreshRate;
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Preference<int> m_iRefreshRate;
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Preference<float> m_fAspectRatio;
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Preference<float> m_fDisplayAspectRatio;
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Preference<bool> m_bShowStats;
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Preference<bool> m_bShowStats;
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Preference<bool> m_bShowBanners;
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Preference<bool> m_bShowBanners;
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@@ -23,8 +23,8 @@ ThemeMetric<float> THEME_SCREEN_HEIGHT("Common","ScreenHeight");
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float ScreenWidth()
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float ScreenWidth()
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{
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{
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float fScale = 1;
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float fScale = 1;
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if( PREFSMAN->m_fAspectRatio > ASPECT_4_TO_3 )
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if( PREFSMAN->m_fDisplayAspectRatio > ASPECT_4_TO_3 )
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fScale = PREFSMAN->m_fAspectRatio / ASPECT_4_TO_3;
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fScale = PREFSMAN->m_fDisplayAspectRatio / ASPECT_4_TO_3;
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ASSERT( fScale >= 1 );
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ASSERT( fScale >= 1 );
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return THEME_SCREEN_WIDTH * fScale;
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return THEME_SCREEN_WIDTH * fScale;
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}
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}
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@@ -32,8 +32,8 @@ float ScreenWidth()
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float ScreenHeight()
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float ScreenHeight()
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{
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{
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float fScale = 1;
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float fScale = 1;
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if( PREFSMAN->m_fAspectRatio < ASPECT_4_TO_3 )
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if( PREFSMAN->m_fDisplayAspectRatio < ASPECT_4_TO_3 )
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fScale = ASPECT_4_TO_3 / PREFSMAN->m_fAspectRatio;
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fScale = ASPECT_4_TO_3 / PREFSMAN->m_fDisplayAspectRatio;
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ASSERT( fScale >= 1 );
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ASSERT( fScale >= 1 );
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return THEME_SCREEN_HEIGHT * fScale;
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return THEME_SCREEN_HEIGHT * fScale;
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}
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}
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@@ -447,7 +447,7 @@ static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
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static void AspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
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static void AspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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{
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const float mapping[] = { 3/4.f,1,4/3.0f,16/10.0f,16/9.f, 8/3.f };
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const float mapping[] = { 3/4.f,1,4/3.0f,16/10.0f,16/9.f, 8/3.f };
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MoveMap( sel, PREFSMAN->m_fAspectRatio.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_fDisplayAspectRatio.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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}
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}
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/* Sound options */
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/* Sound options */
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@@ -93,7 +93,7 @@ static RageDisplay::VideoModeParams GetCurVideoModeParams()
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WINDOW_TITLE,
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WINDOW_TITLE,
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THEME->GetPathToG("Common window icon"),
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THEME->GetPathToG("Common window icon"),
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PREFSMAN->m_bPAL,
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PREFSMAN->m_bPAL,
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PREFSMAN->m_fAspectRatio
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PREFSMAN->m_fDisplayAspectRatio
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);
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);
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}
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}
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