"aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/
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@@ -447,7 +447,7 @@ static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
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static void AspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 3/4.f,1,4/3.0f,16/10.0f,16/9.f, 8/3.f };
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MoveMap( sel, PREFSMAN->m_fAspectRatio.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_fDisplayAspectRatio.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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}
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/* Sound options */
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