revert changes as course contents list should be updated only when trail changes not course changes

This commit is contained in:
Vecais Dumais Laacis
2007-08-08 08:38:18 +00:00
parent 60e94b15fb
commit 7b4117b94a
+1 -1
View File
@@ -79,7 +79,7 @@ void CourseContentsList::SetItemFromGameState( Actor *pActor, int iCourseEntryIn
FOREACH_HumanPlayer(pn)
{
const Trail *pTrail = GAMESTATE->m_pCurTrail[pn];
if( pTrail == NULL || iCourseEntryIndex >= (int) pTrail->m_vEntries.size() || iCourseEntryIndex >= (int) pCourse->m_vEntries.size() )
if( pTrail == NULL || iCourseEntryIndex >= (int) pTrail->m_vEntries.size() )
continue;
const TrailEntry *te = &pTrail->m_vEntries[iCourseEntryIndex];