Script cleanup, add aliases for SCREEN_* (_screen.w, etc, check alias.lua). [shakesoda]
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@@ -10,7 +10,7 @@ This new version should also work better and be less confusing.
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--]]
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-- Env table global
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envTable = GAMESTATE:Env();
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envTable = GAMESTATE:Env()
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-- setenv(name,value)
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-- Sets aside an entry for /name/ and puts /value/ into it.
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@@ -18,14 +18,14 @@ envTable = GAMESTATE:Env();
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-- If you need to store more than one value, you're welcome to use a
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-- table as /value/, it should work just fine.
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function setenv(name,value)
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envTable[name] = value;
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end;
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envTable[name] = value
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end
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-- getenv(name)
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-- This will return whatever value is at envTable[name].
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function getenv(name)
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return envTable[name];
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end;
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return envTable[name]
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end
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--[[
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Copyright © 2008 AJ Kelly/KKI Labs
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