Script cleanup, add aliases for SCREEN_* (_screen.w, etc, check alias.lua). [shakesoda]

This commit is contained in:
AJ Kelly
2010-06-07 23:24:19 -05:00
parent 6cf2eeba47
commit 7b3f8b2090
25 changed files with 787 additions and 686 deletions
+5 -5
View File
@@ -10,7 +10,7 @@ This new version should also work better and be less confusing.
--]]
-- Env table global
envTable = GAMESTATE:Env();
envTable = GAMESTATE:Env()
-- setenv(name,value)
-- Sets aside an entry for /name/ and puts /value/ into it.
@@ -18,14 +18,14 @@ envTable = GAMESTATE:Env();
-- If you need to store more than one value, you're welcome to use a
-- table as /value/, it should work just fine.
function setenv(name,value)
envTable[name] = value;
end;
envTable[name] = value
end
-- getenv(name)
-- This will return whatever value is at envTable[name].
function getenv(name)
return envTable[name];
end;
return envTable[name]
end
--[[
Copyright © 2008 AJ Kelly/KKI Labs