Script cleanup, add aliases for SCREEN_* (_screen.w, etc, check alias.lua). [shakesoda]
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@@ -1,23 +1,29 @@
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function Enum:Compare( e1, e2 )
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local Reverse = self:Reverse();
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local Value1 = Reverse[e1];
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local Value2 = Reverse[e2];
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local Reverse = self:Reverse()
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local Value1 = Reverse[e1]
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local Value2 = Reverse[e2]
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assert( Value1, tostring(e1) .. " is not an enum of type " .. self:GetName() );
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assert( Value2, tostring(e2) .. " is not an enum of type " .. self:GetName() );
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assert( Value1, tostring(e1) .. " is not an enum of type " .. self:GetName() )
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assert( Value2, tostring(e2) .. " is not an enum of type " .. self:GetName() )
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-- Nil enums correspond to "invalid". These compare greater
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-- than any valid enum value, to line up with the equivalent
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-- C++ code.
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if not e1 then Value1 = 99999999 end;
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if not e2 then Value2 = 99999999 end;
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return Value1 - Value2;
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-- should this be changed to math.huge()? -shake
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if not e1 then
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Value1 = 99999999
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end
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if not e2 then
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Value2 = 99999999
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end
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return Value1 - Value2
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end
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function ToEnumShortString( e )
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local pos = string.find( e, '_' )
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assert( pos, "'" .. e .. "' is not an enum value" );
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return string.sub( e, pos+1 );
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assert( pos, "'" .. e .. "' is not an enum value" )
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return string.sub( e, pos+1 )
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end
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-- (c) 2006 Glenn Maynard
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