Script cleanup, add aliases for SCREEN_* (_screen.w, etc, check alias.lua). [shakesoda]
This commit is contained in:
@@ -1,42 +1,45 @@
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-- Convert "@/path/file" to "/path/".
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local function DebugPathToRealPath( p )
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if not p or p:sub( 1, 1 ) ~= "@" then
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return nil;
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return nil
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end
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local Path = p:sub( 2 );
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local pos = Path:find_last( '/' );
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return string.sub( Path, 1, pos );
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local Path = p:sub( 2 )
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local pos = Path:find_last( '/' )
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return string.sub( Path, 1, pos )
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end
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local function MergeTables( left, right )
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local ret = { }
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for key, val in pairs(left) do
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ret[key] = val;
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ret[key] = val
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end
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for key, val in pairs(right) do
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if ret[key] then
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if type(val) == "function" and
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type(ret[key]) == "function" then
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local f1 = ret[key];
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local f1 = ret[key]
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local f2 = val
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val = function(...) f1(...); return f2(...) end
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val = function(...)
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f1(...)
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return f2(...)
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end
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else
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Warn( string.format( "%s\n\nOverriding \"%s\": %s with %s",
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debug.traceback(), key, type(ret[key]), type(val)) );
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debug.traceback(), key, type(ret[key]), type(val)) )
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end
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end
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ret[key] = val;
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ret[key] = val
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end
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setmetatable( ret, getmetatable(left) );
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setmetatable( ret, getmetatable(left) )
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return ret
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end
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DefMetatable = {
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__concat = function(left, right)
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return MergeTables( left, right );
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return MergeTables( left, right )
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end
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}
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@@ -50,11 +53,11 @@ setmetatable( Def, {
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-- given to Def. Fill in standard fields.
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return function(t)
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if not ActorUtil.IsRegisteredClass(Class) then
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error( Class .. " is not a registered actor class", 2 );
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error( Class .. " is not a registered actor class", 2 )
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end
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t.Class = Class;
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t.Class = Class
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local level = 2
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if t._Level then
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level = t._Level + 1
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@@ -62,30 +65,30 @@ setmetatable( Def, {
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local info = debug.getinfo(level,"Sl");
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-- Source file of caller:
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local Source = info.source;
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t._Source = Source;
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local Source = info.source
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t._Source = Source
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t._Dir = DebugPathToRealPath( Source )
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-- Line number of caller:
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t._Line = info.currentline;
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t._Line = info.currentline
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setmetatable( t, DefMetatable );
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return t;
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setmetatable( t, DefMetatable )
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return t
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end
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end,
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});
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})
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function ResolveRelativePath( path, level )
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if path:sub(1,1) ~= "/" then
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-- "Working directory":
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local sDir = DebugPathToRealPath( debug.getinfo(level+1,"S").source )
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assert( sDir );
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assert( sDir )
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path = sDir .. path
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end
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path = ActorUtil.ResolvePath( path, level+1 );
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path = ActorUtil.ResolvePath( path, level+1 )
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return path
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end
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@@ -94,21 +97,21 @@ function LoadActorFunc( path, level )
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level = level or 1
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if path == "" then
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error( "Passing in a blank filename is a great way to eat up RAM. Good thing we warn you about this." );
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end;
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error( "Passing in a blank filename is a great way to eat up RAM. Good thing we warn you about this." )
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end
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local ResolvedPath = ResolveRelativePath( path, level+1 );
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local ResolvedPath = ResolveRelativePath( path, level+1 )
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if not ResolvedPath then
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error( path .. ": not found", level+1 );
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error( path .. ": not found", level+1 )
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end
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path = ResolvedPath
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local Type = ActorUtil.GetFileType( path );
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Trace( "Loading " .. path .. ", type " .. tostring(Type) );
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local Type = ActorUtil.GetFileType( path )
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Trace( "Loading " .. path .. ", type " .. tostring(Type) )
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if Type == "FileType_Lua" then
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-- Load the file.
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local chunk, errmsg = loadfile( path );
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local chunk, errmsg = loadfile( path )
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if not chunk then error(errmsg) end
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return chunk
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end
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@@ -140,38 +143,38 @@ function LoadActorFunc( path, level )
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return function()
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return Def.BGAnimation {
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_Level = level+1,
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AniDir = path,
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AniDir = path
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}
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end
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end
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error( path .. ": unknown file type (" .. tostring(Type) .. ")", level+1 );
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error( path .. ": unknown file type (" .. tostring(Type) .. ")", level+1 )
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end
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-- Load and create an actor template.
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function LoadActor( path, ... )
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local t = LoadActorFunc( path, 2 );
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assert(t);
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return t(...);
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local t = LoadActorFunc( path, 2 )
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assert(t)
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return t(...)
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end
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function LoadActorWithParams( path, params, ... )
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local t = LoadActorFunc( path, 2 );
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assert(t);
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return lua.RunWithThreadVariables( function(...) return t(...) end, params, ... );
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local t = LoadActorFunc( path, 2 )
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assert(t)
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return lua.RunWithThreadVariables( function(...) return t(...) end, params, ... )
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end
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function LoadFont(a, b)
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local sSection = b and a or "";
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local sFile = b or a;
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local sSection = b and a or ""
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local sFile = b or a
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if (sFile == "" and sSection == "") or (sFile == nil and sSection == nil) then
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sSection = "Common";
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sFile = "normal";
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end;
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local sPath = THEME:GetPathF(sSection, sFile);
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sSection = "Common"
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sFile = "normal"
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end
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local sPath = THEME:GetPathF(sSection, sFile)
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return Def.BitmapText {
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_Level = 2;
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File = sPath;
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_Level = 2,
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File = sPath
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}
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end
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@@ -182,20 +185,23 @@ end
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function StandardDecorationFromTable( MetricsName, t )
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if type(t) == "table" then
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t = t .. {
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InitCommand=function(self) self:name(MetricsName); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end;
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};
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InitCommand=function(self)
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self:name(MetricsName)
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
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end
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}
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end
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return t;
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return t
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end
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function StandardDecorationFromFile( MetricsName, FileName )
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local t = LoadActor( THEME:GetPathG(Var "LoadingScreen",FileName) );
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return StandardDecorationFromTable( MetricsName, t );
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local t = LoadActor( THEME:GetPathG(Var "LoadingScreen",FileName) )
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return StandardDecorationFromTable( MetricsName, t )
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end
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function StandardDecorationFromFileOptional( MetricsName, FileName )
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if ShowStandardDecoration(MetricsName) then
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return StandardDecorationFromFile( MetricsName, FileName );
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return StandardDecorationFromFile( MetricsName, FileName )
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end
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end
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