Script cleanup, add aliases for SCREEN_* (_screen.w, etc, check alias.lua). [shakesoda]
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@@ -5,77 +5,82 @@ Also, certain things are deprecated/removed from sm-ssc (and sometimes SM4 too).
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--[[ Actor ]]
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function Actor:hidden(bHide)
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Warn("hidden is deprecated, use visible instead. (used on ".. self:GetName() ..")");
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self:visible(not bHide);
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end;
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Warn("hidden is deprecated, use visible instead. (used on ".. self:GetName() ..")")
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self:visible(not bHide)
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end
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-- for when horizalign and vertalign get killed:
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-- for when horizalign and vertalign get killed by glenn:
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--[[
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function Actor:horizalign(v)
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local values = {
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left = 0;
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center = 0.5;
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right = 1;
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};
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self:halign(values[v]);
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end;
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left = 0,
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center = 0.5,
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right = 1
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}
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self:halign(values[v])
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end
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function Actor:vertalign(v)
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local values = {
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top = 0;
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middle = 0.5;
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bottom = 1;
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};
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self:valign(values[v]);
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end;
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top = 0,
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middle = 0.5,
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bottom = 1
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}
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self:valign(values[v])
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end
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--]]
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--[[ ActorScroller: all of these got renamed, so alias the lowercase ones if
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things are going to look for them. ]]
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function ActorScroller:getsecondtodestination()
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self:GetSecondsToDestination();
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end;
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self:GetSecondsToDestination()
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end
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function ActorScroller:setsecondsperitem(secs)
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self:SetSecondsPerItem(secs);
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end;
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self:SetSecondsPerItem(secs)
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end
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function ActorScroller:setnumsubdivisions(subs)
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self:SetNumSubdivisions(subs);
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end;
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self:SetNumSubdivisions(subs)
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end
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function ActorScroller:scrollthroughallitems()
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self:ScrollThroughAllItems();
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end;
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self:ScrollThroughAllItems()
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end
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function ActorScroller:scrollwithpadding(fPadStart,fPadEnd)
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self:ScrollWithPadding(fPadStart,fPadEnd);
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end;
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self:ScrollWithPadding(fPadStart,fPadEnd)
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end
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function ActorScroller:setfastcatchup(bFastCatchup)
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self:SetFastCatchup(bFastCatchup);
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end;
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self:SetFastCatchup(bFastCatchup)
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end
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-- renaming various StepMania functions to sm-ssc ones:
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if ScreenString then ScreenString = Screen.String; end;
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if ScreenMetric then ScreenMetric = Screen.Metric; end;
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if ScreenString then
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ScreenString = Screen.String
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end
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if ScreenMetric then
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ScreenMetric = Screen.Metric
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end
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-- SM4SVN r28330: "add IsFullCombo bindings" - Chris Danford
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-- Unfortunately we already bound FullComboOfScore(tns), meaning we're not
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-- going to go back and redefine bindings that match it. Alias them instead
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-- for any themes expecting to use them:
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function PlayerStageStats:IsFullComboW1()
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return self:FullComboOfScore('TapNoteScore_W1');
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end;
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return self:FullComboOfScore('TapNoteScore_W1')
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end
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function PlayerStageStats:IsFullComboW2()
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return self:FullComboOfScore('TapNoteScore_W2');
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end;
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return self:FullComboOfScore('TapNoteScore_W2')
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end
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function PlayerStageStats:IsFullComboW3()
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return self:FullComboOfScore('TapNoteScore_W3');
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end;
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return self:FullComboOfScore('TapNoteScore_W3')
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end
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function PlayerStageStats:IsFullComboW4()
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return self:FullComboOfScore('TapNoteScore_W4');
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end;
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return self:FullComboOfScore('TapNoteScore_W4')
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end
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