reverse m_Slices; this is intended to be used as a mask
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@@ -14,7 +14,7 @@
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//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
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//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
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REGISTER_ACTOR_CLASS( GraphDisplay )
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REGISTER_ACTOR_CLASS( GraphDisplay )
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enum { VALUE_RESOLUTION=20 };
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enum { VALUE_RESOLUTION=200 };
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class GraphLine: public Actor
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class GraphLine: public Actor
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{
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{
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public:
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public:
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@@ -198,7 +198,7 @@ void GraphDisplay::UpdateVerts()
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const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
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const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
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const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
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const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
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m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, m_quadVertices.bottom, 0 );
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m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, m_quadVertices.top, 0 );
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m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, fY, 0 );
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m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, fY, 0 );
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m_pGraphLine->m_LineStrip[i].p = RageVector3( fX, fY, 0 );
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m_pGraphLine->m_LineStrip[i].p = RageVector3( fX, fY, 0 );
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