reverse m_Slices; this is intended to be used as a mask

This commit is contained in:
Glenn Maynard
2005-08-29 23:25:50 +00:00
parent 7c9740df17
commit 7afe0254ba
+2 -2
View File
@@ -14,7 +14,7 @@
//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
REGISTER_ACTOR_CLASS( GraphDisplay )
enum { VALUE_RESOLUTION=20 };
enum { VALUE_RESOLUTION=200 };
class GraphLine: public Actor
{
public:
@@ -198,7 +198,7 @@ void GraphDisplay::UpdateVerts()
const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, m_quadVertices.bottom, 0 );
m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, m_quadVertices.top, 0 );
m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, fY, 0 );
m_pGraphLine->m_LineStrip[i].p = RageVector3( fX, fY, 0 );