Change GetInputDeviceState to return InputDeviceState_NoInputHandler instead of InputDeviceState_Invalid

Rename "_Disconnected" to "_Unplugged"
This commit is contained in:
Chris Danford
2007-09-09 04:11:39 +00:00
parent bd7e452c33
commit 7ae238376d
3 changed files with 8 additions and 6 deletions
+1 -1
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@@ -151,7 +151,7 @@ InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
} }
} }
return InputDeviceState_Invalid; return InputDeviceState_NoInputHandler;
} }
RString RageInput::GetDisplayDevicesString() const RString RageInput::GetDisplayDevicesString() const
+3 -2
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@@ -10,8 +10,9 @@
static const char *InputDeviceStateNames[] = { static const char *InputDeviceStateNames[] = {
"Connected", "Connected",
"Disconnected", "Unplugged",
"MissingMultitap", "NeedsMultitap",
"NoInputHandler",
}; };
XToString( InputDeviceState ); XToString( InputDeviceState );
+4 -3
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@@ -77,9 +77,10 @@ struct InputDeviceInfo
enum InputDeviceState enum InputDeviceState
{ {
InputDeviceState_Connected, InputDeviceState_Connected, // has an InputHandler and controller is plugged in
InputDeviceState_Disconnected, InputDeviceState_Unplugged, // has an InputHandler but controller is unplugged or lost wireless link
InputDeviceState_MissingMultitap, InputDeviceState_NeedsMultitap, // has an InputHandler but needs a multitap to function
InputDeviceState_NoInputHandler, // there is no InputHandler that implements this InputDevice
NUM_InputDeviceState, NUM_InputDeviceState,
InputDeviceState_Invalid InputDeviceState_Invalid
}; };