really allow turns as battle attacks

This commit is contained in:
Glenn Maynard
2003-12-16 04:37:26 +00:00
parent 321105c0d3
commit 7ac5c5c27c
+6 -7
View File
@@ -1228,15 +1228,14 @@ void NoteDataUtil::ConvertAdditionsToRegular( NoteData &in )
void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, float fStartBeat, float fEndBeat )
{
switch( po.m_Turn )
{
case PlayerOptions::TURN_NONE: break;
case PlayerOptions::TURN_MIRROR: NoteDataUtil::Turn( nd, st, NoteDataUtil::mirror ); break;
case PlayerOptions::TURN_LEFT: NoteDataUtil::Turn( nd, st, NoteDataUtil::left ); break;
case PlayerOptions::TURN_RIGHT: NoteDataUtil::Turn( nd, st, NoteDataUtil::right ); break;
case PlayerOptions::TURN_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::shuffle ); break;
case PlayerOptions::TURN_SUPER_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle ); break;
case PlayerOptions::TURN_NONE: break;
case PlayerOptions::TURN_MIRROR: NoteDataUtil::Turn( nd, st, NoteDataUtil::mirror, fStartBeat, fEndBeat ); break;
case PlayerOptions::TURN_LEFT: NoteDataUtil::Turn( nd, st, NoteDataUtil::left, fStartBeat, fEndBeat ); break;
case PlayerOptions::TURN_RIGHT: NoteDataUtil::Turn( nd, st, NoteDataUtil::right, fStartBeat, fEndBeat ); break;
case PlayerOptions::TURN_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::shuffle, fStartBeat, fEndBeat ); break;
case PlayerOptions::TURN_SUPER_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle, fStartBeat, fEndBeat ); break;
default: ASSERT(0);
}