save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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@@ -170,7 +170,7 @@ void ScreenHowToPlay::Init()
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SET_XY_AND_ON_COMMAND( m_Player );
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// Don't show judgement
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fBlind = 1;
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MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, .m_fBlind = 1 );
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_bDemonstrationOrJukebox = true;
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}
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