save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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@@ -28,7 +28,7 @@ void ScreenGameplaySyncMachine::Init()
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ASSERT( pSteps );
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GAMESTATE->m_pCurSteps[0].Set( pSteps );
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GAMESTATE->m_SongOptions.m_AutosyncType = SongOptions::AUTOSYNC_MACHINE;
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MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, .m_AutosyncType = SongOptions::AUTOSYNC_MACHINE );
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PREFSMAN->m_AutoPlay.Set( PC_HUMAN );
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ScreenGameplayNormal::Init( false );
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