save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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@@ -315,7 +315,7 @@ void ScreenEz2SelectMusic::Input( const InputEventPlus &input )
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void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn, int nosound)
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{
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sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetString();
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sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().GetString();
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LOG->Trace( "DEBUG: " + sOptions );
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