save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.

This commit is contained in:
Chris Danford
2006-08-05 02:38:05 +00:00
parent 5440a7b613
commit 7ac45c24e4
47 changed files with 389 additions and 363 deletions
+1 -1
View File
@@ -315,7 +315,7 @@ void ScreenEz2SelectMusic::Input( const InputEventPlus &input )
void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn, int nosound)
{
sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetString();
sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred().GetString();
LOG->Trace( "DEBUG: " + sOptions );