save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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@@ -76,7 +76,7 @@ void ScoreKeeperNormal::Load(
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* have eg. GAMESTATE->GetOptionsForCourse(po,so,pn) to get options based on
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* the last call to StoreSelectedOptions and the modifiers list, but that'd
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* mean moving the queues in ScreenGameplay to GameState ... */
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NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions, pSteps->m_StepsType );
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NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions.GetStage(), pSteps->m_StepsType );
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RadarValues rvPost;
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
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