save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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@@ -103,7 +103,7 @@ void OptionIconRow::SetFromGameState( PlayerNumber pn )
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{
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// init
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RString sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetString();
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RString sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetStage().GetString();
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vector<RString> asOptions;
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split( sOptions, ", ", asOptions, true );
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