save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.

This commit is contained in:
Chris Danford
2006-08-05 02:38:05 +00:00
parent 5440a7b613
commit 7ac45c24e4
47 changed files with 389 additions and 363 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ void OptionIconRow::SetFromGameState( PlayerNumber pn )
{
// init
RString sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetString();
RString sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetStage().GetString();
vector<RString> asOptions;
split( sOptions, ", ", asOptions, true );