save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
This commit is contained in:
@@ -442,13 +442,13 @@ void NetworkSyncManager::StartRequest(short position)
|
||||
m_packet.WriteNT(RString(""));
|
||||
|
||||
//Send Player (and song) Options
|
||||
m_packet.WriteNT(GAMESTATE->m_SongOptions.GetString());
|
||||
m_packet.WriteNT( GAMESTATE->m_SongOptions.GetCurrent().GetString() );
|
||||
|
||||
int players=0;
|
||||
FOREACH_PlayerNumber (p)
|
||||
{
|
||||
++players;
|
||||
m_packet.WriteNT(GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetString());
|
||||
m_packet.WriteNT(GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetCurrent().GetString());
|
||||
}
|
||||
for (int i=0; i<2-players; ++i)
|
||||
m_packet.WriteNT(""); //Write a NULL if no player
|
||||
@@ -785,7 +785,7 @@ void NetworkSyncManager::ReportPlayerOptions()
|
||||
m_packet.ClearPacket();
|
||||
m_packet.Write1( NSCUPOpts );
|
||||
FOREACH_PlayerNumber (pn)
|
||||
m_packet.WriteNT( GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetString() );
|
||||
m_packet.WriteNT( GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetCurrent().GetString() );
|
||||
NetPlayerClient->SendPack((char*)&m_packet.Data, m_packet.Position);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user