save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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@@ -179,7 +179,7 @@ void DancingCharacters::Update( float fDelta )
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/* It's OK for the animation to go slower than natural when we're
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* at a very low music rate. */
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fUpdateScale *= GAMESTATE->m_SongOptions.m_fMusicRate;
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fUpdateScale *= GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
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FOREACH_PlayerNumber( p )
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{
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