save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.

This commit is contained in:
Chris Danford
2006-08-05 02:38:05 +00:00
parent 5440a7b613
commit 7ac45c24e4
47 changed files with 389 additions and 363 deletions
+1 -1
View File
@@ -179,7 +179,7 @@ void DancingCharacters::Update( float fDelta )
/* It's OK for the animation to go slower than natural when we're
* at a very low music rate. */
fUpdateScale *= GAMESTATE->m_SongOptions.m_fMusicRate;
fUpdateScale *= GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
FOREACH_PlayerNumber( p )
{