option icons working, new font format, more theme metrics cleanup
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@@ -207,7 +207,7 @@ ScreenGameplay::ScreenGameplay()
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this->AddChild( &m_sprTopFrame );
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m_textStageNumber.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
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m_textStageNumber.LoadFromFont( THEME->GetPathTo("Fonts","gameplay stage") );
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m_textStageNumber.TurnShadowOff();
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m_textStageNumber.SetXY( STAGE_X, STAGE_Y(bExtra) );
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m_textStageNumber.SetText( GAMESTATE->GetStageText() );
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@@ -295,7 +295,7 @@ ScreenGameplay::ScreenGameplay()
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if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
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continue;
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m_DifficultyBanner[p].SetXY( DIFFICULTY_X(p), DIFFICULTY_Y(p,bReverse[p],bExtra) );
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m_DifficultyBanner[p].SetXY( DIFFICULTY_X(p), DIFFICULTY_Y(p,bExtra,bReverse[p]) );
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this->AddChild( &m_DifficultyBanner[p] );
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}
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@@ -353,7 +353,7 @@ ScreenGameplay::ScreenGameplay()
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this->AddChild( &m_Fade );
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m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textSurviveTime.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay survive time numbers 7x2"), "01234 :56789%." );
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m_textSurviveTime.TurnShadowOff();
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m_textSurviveTime.SetXY( SURVIVE_TIME_X, SURVIVE_TIME_Y );
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m_textSurviveTime.SetText( "" );
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