option icons working, new font format, more theme metrics cleanup

This commit is contained in:
Chris Danford
2002-09-03 22:31:06 +00:00
parent 106531a0f8
commit 7ab487072f
48 changed files with 350 additions and 286 deletions
+3 -3
View File
@@ -207,7 +207,7 @@ ScreenGameplay::ScreenGameplay()
this->AddChild( &m_sprTopFrame );
m_textStageNumber.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textStageNumber.LoadFromFont( THEME->GetPathTo("Fonts","gameplay stage") );
m_textStageNumber.TurnShadowOff();
m_textStageNumber.SetXY( STAGE_X, STAGE_Y(bExtra) );
m_textStageNumber.SetText( GAMESTATE->GetStageText() );
@@ -295,7 +295,7 @@ ScreenGameplay::ScreenGameplay()
if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
continue;
m_DifficultyBanner[p].SetXY( DIFFICULTY_X(p), DIFFICULTY_Y(p,bReverse[p],bExtra) );
m_DifficultyBanner[p].SetXY( DIFFICULTY_X(p), DIFFICULTY_Y(p,bExtra,bReverse[p]) );
this->AddChild( &m_DifficultyBanner[p] );
}
@@ -353,7 +353,7 @@ ScreenGameplay::ScreenGameplay()
this->AddChild( &m_Fade );
m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
m_textSurviveTime.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay survive time numbers 7x2"), "01234 :56789%." );
m_textSurviveTime.TurnShadowOff();
m_textSurviveTime.SetXY( SURVIVE_TIME_X, SURVIVE_TIME_Y );
m_textSurviveTime.SetText( "" );