war on -Werror, part 2: unused variables and dead code
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@@ -2618,7 +2618,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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}
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else
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{
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bool bAlreadyBGChangeHere = false;
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BackgroundLayer iLayer = BACKGROUND_LAYER_1;
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BackgroundChange bgChange;
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bgChange.m_fStartBeat = GAMESTATE->m_Position.m_fSongBeat;
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@@ -2626,7 +2625,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
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if( bgc->m_fStartBeat == GAMESTATE->m_Position.m_fSongBeat )
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{
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bAlreadyBGChangeHere = true;
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bgChange = *bgc;
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m_pSong->GetBackgroundChanges(iLayer).erase( bgc );
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break;
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