war on -Werror, part 2: unused variables and dead code

This commit is contained in:
Devin J. Pohly
2012-12-26 20:35:02 -05:00
parent 1f80e3be4c
commit 7aac8c5ae3
8 changed files with 10 additions and 28 deletions
-2
View File
@@ -2618,7 +2618,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
}
else
{
bool bAlreadyBGChangeHere = false;
BackgroundLayer iLayer = BACKGROUND_LAYER_1;
BackgroundChange bgChange;
bgChange.m_fStartBeat = GAMESTATE->m_Position.m_fSongBeat;
@@ -2626,7 +2625,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
if( bgc->m_fStartBeat == GAMESTATE->m_Position.m_fSongBeat )
{
bAlreadyBGChangeHere = true;
bgChange = *bgc;
m_pSong->GetBackgroundChanges(iLayer).erase( bgc );
break;