Fixed editor: "music quits early on playback" and "record laying a hold leaves a tap near head"
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@@ -2,10 +2,11 @@
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Fix
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/////////////////////////
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fix DWI writing
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fix weird colors in recording
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weird dik_p
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I noticed 2 things with Challenge Mode, one new to this release candidate, and one that I've noticed since I've started using SM in Beta 5.
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@@ -652,7 +652,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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"double", // m_szName
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{ NOTES_TYPE_PUMP_DOUBLE,NOTES_TYPE_PUMP_DOUBLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 480 }, // m_iCenterX
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{ 320, 320 }, // m_iCenterX
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1210,7 +1210,7 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
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else
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{
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const float fHoldEndSeconds = m_soundMusic.GetPositionSeconds();
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const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate();
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const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate() * 1.2f; // 1.2 is a fudge. This doesn't compensate enough for the repeat delay and leaves a tap note near the head of the hold.
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float fStartBeat, fEndBeat, fThrowAway;
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bool bFreeze;
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